New Rules, this is the revision text minus the bugs fixed listings.
Version History Rule Changes 12/31/04 • You can now use StormPay as well as PayPal to purchase credits. • When attacking an area that is protected by Insurgency, a red shield now appears beside the defender's name on the battle screen. If the defender's defense is increased because they've been offline for over two hours, a blue shield appears as usual, representing Offline Defense. If the defender is bolstered by both Insurgency and Offline Defense, both shields appear, representing Total Defense. • It is no longer possible to depose the sovereign of a nation that is suspended. 12/17/04 • A nation's geographic efficiency now benefits from only the first 1000 points of the Air Combat stat that the nation possesses. A higher Air Combat value will continue to make the nation more effective in combat, but will have no further effect on the nation's geographic efficiency. • Weakened the effect of the Insurgency tech. • The @suspect chat command can now be used on nations that have no members currently online. • An attack now results in 50% more points for the winning nation. This is to compensate for the fact that the updated combat system gives the attacker less of an inherent advantage, so fewer attacks are won. 12/13/04 • Weakened Total Defense Mode and the Insurgency tech, which had both become too powerful due to the recent changes to the combat system. 12/08/04 • Changed how the results of a battle are calculated, so that the attacker's and defender's final stats both influence the outcome in the same way. The probability of winning a battle should now correspond well to the final stat values of both nations, the values that are displayed as icons on the battle screen. • When a nation is united into another nation, the original nation that no longer exists is now removed from the lists of top ranking nations. Likewise when player points are transferred from one username to another, the username that lost points is removed from the lists of top ranking usernames if necessary. 12/02/04 • Changed how the Insurgency tech works, so that it better protects mains from 'checkering' but is no longer effective at protecting orbs. 11/30/04 • The stat icons that appear on the battle screen when attacking now reflect the final values of these stats for each nation, after geographic efficiency, convergence, double defense, and Insurgency are all factored in. Leadership was previously already being factored in, and continues to be. So these stat icons, and their brightness, now reflect the final values that determine the outcome of the battle. 11/03/04 • Introduced a new 12 hour temp tech, Insurgency. While a nation has Insurgency, any of its squares that are adjacent to at least 6 other squares belonging to the same nation, have their defenses doubled. This makes it more difficult to attack a nation's interior squares, and is a useful defense against checkering. • A nation no longer receives the normal minimum combat fatigue penalty for logging in and out quickly, if it logs out due to a disconnection. This prevents nations from gaining combat fatigue due to a member with a poor internet connection. 9/23/04 • Added a clock in the lower right corner of the map, so that War of Conquest players can have a common time frame to refer to. The time it displays is GMT, Greenwich Mean Time. • A nation can now change its color! There are also 6 new colors that are only accessible this way. • Whispers are now marked by an orange chat bullet, so players can tell when a line of chat was truly whispered. 6/18/04 • Now no nation with more than 8 members can unite with another nation. This is to prevent a sabotage tactic of uniting dozens of members into a nation. 6/9/04 • The attribute value that a nation contributes to its allies now factors in that nation's geographic efficiency. 5/3/04 • Tweaked the banning system. If a player is banned under 4 different usernames, then all of that player's usernames will be locked out of the game for the duration of that ban. 4/30/04 • Modified the banning system to prevent players from being wrongfully banned because they share an IP address or e-mail address with a banned player. Now, if a username is banned, the same player may still log in with a different username. However as soon as any chat complaint is filed against this second username, it will be banned for the duration of the first username's ban. 4/22/04 • Combat fatigue is no longer increased by logging in to a suspended nation. • When a chat complaint is filed for filter bypassing, the violator is now automatically banned from public chat for 10 minutes. Any players who file false chat complaints in order to ban other players from chat without cause, will be banned temporarily from logging in to the game. • The lists of top prize winning nations will now show the top 25 rather than just the top 10. 4/20/04 • Decreased the Agriculture bonus that several technologies grant, because farming had become somewhat overpowered. • Now only a nation's Sovereign and Co-Sovereigns can distribute their nation's prize money. • To avoid encouraging the creation of thousands of invulnerable single square farm nations, the number of farming points gained per day is now equal to the final Agriculture bonus times 100, OR the nation's area times 100, whichever is lower. 4/15/04 • Introduced a new nation stat, Agriculture. The number of points that a nation earns per day from farming is no longer determined by how large the nation is; instead, it's determined by the value of the nation's agriculture stat. A nation can increase its agriculture stat by capturing Black Soil and Fresh Water resources, and by researching and purchasing several different technologies. • Introduced several new technologies, including Irrigation Trenches, Tractor, Pesticides, Genetically Modified Foods, Anagronomy, and Trebuchet. Modified several existing techs and resources, including Black Soil, Fresh Water, Dense Forests, Hillock, Agriculture, Abundant Growth, and Human Photosynthesis. Besides giving Agriculture bonuses, these changes provide additional Biological Warfare and Guerrilla Warfare bonuses. • Added the ability to choose which War of Conquest game world to connect to. Note that this is a work in progress, and that there won't actually be a second game world for several weeks still. • Prize money will now be distributed more evenly throughout the day, reducing the "dry periods" that sometimes occur when no credits have recently been purchased. • While most nations will still be able to be destroyed after no members have logged into it for at least 14 days, nations that have won at least $50 of prize money, or who have spent at least $50 purchasing credits, will not be able to be completely destroyed until no member has logged into it for at least 1 yearnow. 2/26/04 • Added a new chat command, @suspect nation_name, which will cause the server to log all of the actions taken by the given nation. If you suspect a nation of hacking or otherwise cheating, you can use this command and then e-mail me the name of the nation and the reason you believed there was hacking involved. 1/14/04 New client download is required. • This update completely revamps the way that standards of conduct are enforced in War of Conquest's chat. Rather than having chat moderators online who temporarily ban violators from chat, the new system allows any player to easily file a complaint about a line of chat that violates the rules of conduct. A complaint is later reviewed and if it is found to be valid, the violator will be warned and/or temporarily banned from logging in to the game. 12/30/03 • A nation can no longer unite into a second nation that is suspended. 12/19/03 New client download is required. • The Counter Invade checkbox in the Nation Panel is now more difficult to switch accidentally. 12/12/03 • A nation may now only use @suspend_nation at most once per day. • When a nation uses @suspend_nation, it breaks any alliances that it may have with other nations. And while the nation is suspended, it may not form any new alliances. 12/7/03 • The recently added @transfer_points command has caused several problems. This update addresses these problems. Every username's player points total has been reset to its value on November 25th, before the @transfer_points command was introduced. • The @transfer_points command can now only be used to transfer player points between two accounts that were created using the same e-mail address. • Besides the lists of all time highest scoring nations and players, there are now lists of the highest scoring nations and players during the current month. Note that the all time player points list is now empty, but the highest scoring usernames will be added back onto it as each one earns more points. • Because nations now lose rebirth points based on their potential level rather than their actual level, it is more difficult to let a nation rest idle temporarily. To address this, a new chat command @suspend_nation has been added. This command will remove the nation from the map entirely. While suspended the nation will lose no rebirth points regardless of its level, and it may remain suspended for up to 120 days before it is deleted. Use the @restore_nation command to return a suspended nation to the map. • Players with the 'Civilian' rank are now limited even further; they can no longer change their nation's counter-invade setting, or form or break alliances with other nations. • A nation's lifetime winnings total now stays with it when it unites into another nation. • The limit of sending up to 10 messages per day now only applies to messages sent to other nations, not those sent within your own nation. 11/26/03 New client download is required. • Implemented Combat Fatigue. This will only affect nations that have several members who are online frequently. For more information about how this works, click here. • The client has been made less susceptible to hacking, including the use of automated 'bots'. • The chat log now uses a different font, making it easier to tell apart similar looking characters. • A nation now receives 25,000 points per dollar spent purchasing credits via PayPal. • After clicking the Info button to enter Info mode, you can now click the Info button again to exit Info mode without calling up any information. • From the Chat panel, you can now access a list of available chat commands. • The server will now wait several minutes longer before logging out an inactive client. • A nation's sovereign may now leave their nation even when there are still other members in the nation. When this occurs, the next highest ranking member will automatically be promoted to sovereign. • A nation may now only send a maximum of 10 messages and 10 alliance requests per day. This is to eliminate abuses of these systems to 'spam' other players. • If no player has logged in to a nation for over 24 hours, that nation will stop receiving points from agriculture. This is to discourage completely inactive nations from filling up the map, as farms. • A nation's countdown to rebirth now decreases at a rate that's determined by the nation's potential level, given how many points the nation has, rather than by its actual level. • There's a new chat command, @transfer_points, which may be used to transfer all of one username's player points to another username. For instance, to transfer points from warrior1 to warrior2, log in as warrior1 and enter "@transfer_points warrior2". 11/6/03 • Changed the formula for a nation's maximum number of republics to (3 + (level / 10)). 10/28/03 • A nation now receives 10,000 points for each dollar that it spends purchasing credits. This applies only to credits purchased using PayPal, not those purchased using using prize winnings. 10/1/03 • Changed the formula for a nation's maximum number of republics to (3 + (level / 8)). • When a player changes a nation's password, it is now noted in the nation's history. • Added the "@info " chat command, which can be used to quickly display the Nation Info panel for any nation. 9/5/03 • Improved the chat filter. It will now automatically ban a player for spamming in public chat. 8/29/03 • The "Click here to continue" popup now appears less frequently. • Chat text from the unmoderated public chat forum now begins with an orange bullet rather than black. 8/28/03 • Adjusted the prices of several technologies. 8/27/03 • Expanded the game world, and introduced several new areas reserved for low level nations. This update unfortunately required changes to the existing land, and also caused the resources to change positions. • Now two clients are allowed to be logged in from the same computer at one time, rather than just one. Only one client from a given computer can be logged in to a single nation at one time however. • The number of points that a nation receives for attacking a nation with low convergence, geographic efficiency, or leadership efficiency, has been increased. • A nation's leadership efficiency now facters into the number of agriculture points that the nation receives for farming, just as geographic efficiency always has. • All techs and abilities that may be purchased will have a minimum price of 5 cents. 8/21/03 New client download is required. • Introduces a new game concept, Republics. Each nation starts out as a single republic, and each time a nation unites into it, its number of republics increases by the uniting nation's number of republics. A nation can only support so many republics - its number of supportable republics increases with the nation's age and level. For more information see the section on republics. • Introduces three new player ranks: Civilian, Captain, and Co-Sovereign. Players who join an existing nation now start off at the Civilian rank. For more information on these ranks, see the section on member ranks. • The History Panel has been added as a new premium feature. This panel displays the major events in your nation's history over the past seven days, and can be useful in tracking down saboteurs. • Now every so often a small pop-up will appear over the map view, asking the player to "Click here to continue". This is to prevent players from cheating the game by using automated macro "robots" to play for them. • Turning off the "Nations in Chat List" checkbox in the Chat Panel now prevents your nation from receiving chat messages sent from players who have added your nation to their chat list. • There is now a "Block Whispers" checkbox in the Chat Panel that, when checked, will prevent your nation from receiving chat messages that are sent to it using the @whisper command. • A third public chat channel has been added, called "Unmoderated". Players who have been banned from the New Players and General chat channels will still be able to chat in the Unmoderated channel, and this channel will not be regulated by moderators. This new chat channel is intended only for players who are 18 or older. • The dot to the left of each line of chat now comes in three different colors; green to signify chat text from the New Player public chat channel, red for text from a moderator, and black otherwise. • There are now small shrubs scattered throughout the new player area of the world, to help players recognize the border of this area. 8/19/03 • Only one War of Conquest client can be run on a given computer at one time. • When a high level nation attacks a fortified area belonging to a nation that is below level 20, it now destroys 4 of the primitive forts with a single successful attack. • Using teleport weapons against a fortified square now slows the rate at which that square can be refortified. This was previously the case only for non teleport weapons. 8/15/03 • A player's rank must now be at least Commander for that player to be able to delete map flags. • The public chat logs now list for each line of chat whether it was entered in the General (G) or New Player (N) chat channel. 8/14/03 • Now only a nation's sovereign can migrate their nation. This is to cut down on the incidents of players being promoted to general and then sabotaging their nation by migrating it. • The game now keeps a record of each nation's "history" over the past seven days. To view this history for your nation, enter the chat command @history. Your nation's history will then appear in your reports log. (This is a temporary solution; with the next client update the history will appear in a panel of its own.) This will be useful for nations that believe they have been hacked or sabotaged by one of their own members - they'll now be able to determine immediately who the culprit is. 8/13/03 • Introduces a new feature to help prevent hackers from using stolen passwords to do harm to a nation, by keeping track of a player's location and disabling certain functions if the location abruptly changes. Occasionally, this may result in a player who has changed computer finding that they're unable to perform certain functions, such as migrating. It may be necessary to play on that new computer for a few days before the functions will become available again. 8/8/03 • Rather than being unable to steal forts from a nation more than 100 levels lower, a nation is now unable to steal forts from any nation that is below level 20. But an attack with a teleport weapon will destroy these primitive forts twice as fast as normal forts. 8/7/03 • A nation that uses a swapping weapon such as Geographic Teleportation to take away another nation's forts will now only receive the stolen forts if there is less than a 100 level difference between the two nations. Otherwise, the stolen forts are considered too primitive to be used by the attacking nation. • When logging in or joining a nation, entering three incorrect passwords will cause the server to ignore any further attempts for 5 minutes. This is to impede 'hackers' who try to guess the passwords of other players. 7/28/03 • The number of points that a nation receives for attacking is now also proportional to the defending nation's leadership efficiency. 7/16/03 • A new nation can now only stay in the new player area for at most 7 days - after 7 days the nation will automatically be migrated to the main area of the game world. This change will not affect any existing nations until 7 days from todaynow. • A nation is now migrated out of the new player area when it reaches the number of points that enables it to achieve level 30 (43,821 points), rather than when it actually achieves level 30. • The number of points that a nation receives for attacking is now proportional to the defending nation's geographic efficiency. • Fortifying a land area that has come under attack within the past minute now takes one second longer, and can contribute to temporarily decreasing a nation's convergence, just like attacking. 6/20/03 • Added @whisper chat command, to chat directly to one nation. For instance, "@whisper westwind, hello" would send the chat message "hello" to only the nation westwind, regardless of what your nation's chat options are currently set to. • When a nation unites into your nation, your nation will no longer receive all of the uniting nation's points right away. Instead, your nation will receive at most 100,000 points per hour until it has received all of the uniting nation's points. • While nations still earn points in every way that they always have, a nation's level will only advance when the nation earns points due to an attack that it initiates. This is to avoid having a nation gain levels while none of its players are online, and so research technologies that aren't necessarily what the nation's players would have picked. • Introduced lists of the nations and the players with the highest numbers of points. These lists are at the bottom of the Top Prize Winners page. If your player account belongs on this list, you'll be added to it the next time you earn any points. • Nations below level 30 that have been abandoned for at least 14 days are now automatically removed from the game world. 5/23/03 • The formula used to determine how many forts a nation can support has been changed, from (area + (4 *level)) to ((area / 2) + (4 * level)). This means that a nation will need to acquire a larger area to support the same number of forts. • For the past week a nation has been unable to fortify a square that had been attacked within the previous minute. Now, a nation can fortify a square that's recently been attacked, but the fortification process takes several seconds longer than it normally would. 5/19/03 • The game now keeps track of how many of a nation's credits were purchased, versus how many were received for free (initial credits, and credits received for first purchase and rebirth). A nation may now give some or all of its purchased credits to another nation, using the new @give_credits chat command. For instance, typing "@give_credits Bopo,150" would give 150 of your nation's credits to the nation called 'Bopo'. Only a nation's sovereign can give out credits like this. • If a nation that has received 250 free credits for its first credit purchase is united with another nation, the cost to unite will be 500 credits rather than the usual 250. This is to solve an exploit that some players were using to purchase credits very cheaply, by creating a new nation for each credit purchase. • When a nation which is allied with a lower level nation is attacked, the number of points the attacker receives is based on that low level ally's level. This is to solve an exploit some players were using to gain levels rapidly by attacking a high level nation that was allied with a low level nation. • The @reset command has been removed. If a nation needs its technologies reset due to a problem, e-mail contact@warofconquest.com and describe the situation. 5/8/03 • With this update, the old Flash client is replaced with the new Java based client, which is much faster, eliminates the 'script errors' and lock-ups that would occur on slower machines, and introduces a few long anticipated new features. • There are now two seperate public chat channels, "New Players" and "General". All new nations start out on the New Players channel, but can change whenever they'd like. Experienced players who are willing to help out new players can jon the New Players channel, while those who would rather chat only with other experienced players can join the General channel. 5/6/03 • A land area now cannot be fortified for one full minute after it has been successfully attacked by another nation. • A player who has been banned from public chat can still use private chat to send messages to other nations, but now only the top five nations in that player's chat list will receive these messages. 5/2/03 • Introduced a new system that requires that a nation can support all of the fortifications that it possesses at any given time. The number of forts that a nation can support is determined by the nation's area and level. There is a new chat command, @fort, which will display your nation's current number of existing and supportable forts. For more information on this incomplete feature, see the bulletin board. 5/1/03 • Fixed a bug that allowed one nation to completely destroy another by pushing its last square off the edge of the game map. • The @reset command no longer resets a nation's rebirth countdown to 1000. 4/10/03 • Moderator names are now marked with a '@' symbol in the chat log, to help differentiate them from normal players. • A nation's sovereign may now delete any messages in that nation's Message Panel, regardless of who wrote them. • Players who use inappropriate language in public chat are now automatically banned from public chat for 5 minutes. 4/4/03 Java test client released. • An initial test version of the new Java based game client has been released. This client looks and feels very similar to the old Flash based client, but features much better performance and no more 'script errors'. For information on how to download and run the test version of the Java client, see the War of Conquest forum on the bulletin board page. 3/15/03 • The limit on the number of fortifications per land area has been decreased to 100. This does not affect existing piles of over 50 forts. • The rate at which a nation's countdown to rebirth increases accelerates more quickly after a nation has reached level 200. 2/17/03 • Players who join a nation by uniting their own nation with that nation will have a rank in their new nation no higher than Commander. This is to prevent abuses that were possible when joining sovereigns and generals would automatically be generals in their new nation. 2/7/03 • Allows for moderators who can temporarily ban disruptive players from public chat. 1/31/03 • The penalty for removing a member from a nation who had joined with a uniting nation has been tweaked a bit further. It now costs 100 credits, and decreases the nation's rebirth countdown by 50. 1/30/03 • Removing a member from a nation who had joined with a uniting nation now costs 150 credits, and the point and rebirth countdown penalties have been removed. This is because those penalties were being exploited in various ways. • A nation may no longer unite with a nation that has no members. 1/29/03 • The limit on the number of fortifications per land area has been decreased to 100. 1/16/03 • Generals can no longer accept invitations to unite - only sovereigns can. This is because generals were previously able to easily take over as sovereign by uniting the nation with a second nation that they created. 1/9/03 • The amount by which a nation's countdown to rebirth decreases for every dollar of prizes won has been changed from 1 to 2. 1/7/03 • The limit on the maximum number of fortifications in one land area has been decreased to 200. 1/6/03 • There is now a maximum limit of 500 fortifications per land area. If an area has 500 forts on it you cannot add any more, and any forts moved from a neighboring area will not be added to that area. Land areas that already have over 500 fortifications have not lost any, but forts that are removed cannot be replaced until there are fewer than 500. • Purchasing $1 of credits with money still increases the countdown to rebirth by 5, but purchasing $1 of credits with prize winnings now only increases it by 3. 1/3/03 • This update introduces Premium Features. All nations receive a 3 day trial period for the Premium Features, and after that they may be reactivated permanently at a one-time cost of 300 credits. • Map Flags is a new Premium Feature that allows you to flag locations on the map so that the map view can quickly be returned to those locations. • Messages is a new Premium Feature that allows you to post messages to your nation or another nation, to be read by players later when they come online. • There is no longer a penalty for removing a member of your nation that joined by uniting, if that member hasn't logged on for at least 14 days. • Many players have complained that they joined a nation and put a lot of work into it, only to have it be abandoned by its original sovereign. Now, if a member of a nation (including its sovereign) has not logged in for at least 14 days, any lower ranking member can 'depose' them, assuming their rank and reducing the deposed member to the rank of Warrior. 12/27/02 Client update. New client not required to play. • Fixed a bug that had broken repeat attacking. For real this time. 12/19/02 Client and Server update. New client required. • You can now automatically settle large areas of land at once by clicking and dragging a bounding box around the areas you wish to settle. This works similarly to the automatic evacuate feature. • A nation now has a maximum area that it can support, based on its level. The supportable area is currently set to 25 times the nation's level plus 400. This number is displayed beside the nation's area in the Nation panel. If a nation's area is greater than its supportable area, the nation's geographic efficiency will suffer. If the area is more than twice the supportable area, the nation will not be able to settle any more land. • When a nation migrates, it is now placed in the vicinity of the map area that the player who ordered the migration is currently looking at. This gives a nation much greater control over where it will end up. 12/11/02 • Many adjustments have been made to the stat bonuses given by resources and purchasable techs. In general resources now give 70% of what they used to, while purchasable techs now give 200% of what they used to. • Some purchasable techs now have a longer duration. • Black Soil, Fresh Water, and Hillocks now give roughly twice the stat bonuses that they used to. • A new purchasable technology, "Reverse Engineered Xenotechnology", is required to take advantage of the "Ancient Starship Wreckage" sites. Nations that already have starships are unaffected, but any nation taking a starship will need this tech. • A graph of the technology tree is now available, on the resources page. 12/10/02 • Filtering is now done on player and nation names to disallow swears. 12/06/02 • New nations are now created within the reserved area (the "sandbox") in the north east section of the world. When a nation reaches level 30 it is "migrated" out of that area, unless it has already left on its own. Nations above level 30 cannot enter this area. 12/05/02 • A nation's countdown to rebirth now regains 5 rather than 1 for every dollar spent purchasing credits. • Many land areas with resources now have a different resource than they used to have. This is a result of changing the size of the world, and should not happen again any time soon. • Converted an area in the north east corner of the world into a "newbie-only" section. This section is colored lighter in the zoomed out map views, but is not yet distinguishable in the normal map view. Only nations below level 30 can settle this land. Nations that already occupied this land have been left there for the time being, but will be removed later this week. Soon new nations will be created within this area, but that part of it is not yet implemented. 12/03/02 Client and Server update. • A nation may now 'migrate' once a day to a random map location, to escape being trapped or stranded. • A nation can now withdraw an invitation to unite that it has sent to another nation, via the Nation Info Panel. • When a nation is reborn it is now randomly placed on the map, rather than being placed among brand new nations. • The Leadership penalties for allying with much lower level nations have been stiffened somewhat. 11/7/02 • Nations can now unite with one another, combining all the assets of 2 nations. • "Alliance Efficiency" has been changed to "Leadership Efficiency", and it is now also reduced if a nation has more than 6 members. • Added some sound to the game, for testing. To turn sound on and off, enter "@sound" into the chat entry field. • Made it more difficult for low level nations to gain levels extremely quickly by allying with a high level nation. 11/4/02 • Winnings can now be used to purchase credits in $1 increments. 10/28/02 • The Orb of Fire used to give out 3 times the prize money as the next best orbs. Now it only gives out twice the prize money. The remainder is distributed through all the other orbs instead. • When a nation is reborn, it now keeps a fraction of its points, to give it a head start in leveling up again. 10/23/02 Beta 3 goes live! • Cash prizes are now real, so the 'Distribute Prize' button has been enabled, allowing you to distribute your winnings out to your nation's players. • Game credits now cost money. The 'Purchase' button now brings up a PayPal window, and purchase amounts are entered as number of credits to buy rather than a dollar amount. • A nation now receives 250 additional credits free when they make their first credit purchase. • A nation in Total Defense state is now a bit more vulnerable than previously... it's defensive ability is now doubled rather than multiplied by 2.5. 10/17/02 • Added a Research Goal screen allowing a player to choose a long term technology goal for their nation. Techs to research are then automatically chosen to pursue that goal. • Nations no longer reset when they've won a certain amount of money. Instead there is a "countdown to rebirth" that begins at 1000 and starts ticking away when a nation exceeds level 100, decreasing faster as the level rises. Winning money also lowers this countdown, but purchasing credits and exchanging winnings for credits raises it. • Each alliance used to decrease a nation's alliance efficiency by 10%; now an alliance with a nation of a similar level can decrease alliance efficiency by as little as 5%, but the greater the difference between levels, the greater the cost to alliance efficiency. • A nation now earns points daily for "agriculture" — the larger the nation is and the higher its geographic efficiency, the more points it will earn per day. • Offline nations are better protected against attacks. Two hours after all of a nation's players have gone offline, the nation enters a state of Total Defense, more than doubling its defense strength. • There is now an option on the Nation Panel to turn on or off "Counter Invade". If turned off, upon a successful counter attack your nation will repel the enemy, but not occupy its land. 10/9/02 • Fixes a problem introduced with yesterday's client update that prevented anyone from purchasing their $5 of daily free credits. 10/8/02 • Instantly move the map view to a particular location by using the new "@go" chat command. For instance, "@go 100m nw" will move the map view to a location 100m north west of the center of the game world. 10/1/02 • Introduces a new system that dynamically adjusts purchasable technology prices, simulating a market economy. The system will gradually, over days and weeks, adjust each tech's price to strike an optimal balance between supply and demand. Most techs are likely to become less expensive over time. 9/17/02 • The game world has been expanded. There is also now a greater density of special objects. Note that this change required relocating many existing objects. • A large number of land areas can be evacuated with a single command by using the Evacuate action to drag out a bounding box around all of the areas to be evacuated. 9/4/02 • Swap weapons can now be used to swap fortifications away from an enemy. • Circle in flags on map shows if a nation's player is currently online. 8/28/02 Beta 2 goes online. 7/29/02 Beta 1 goes online. 4/22/02 Alpha version goes online.